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- Most files in this directory are use by the get_rnd_line function for various
- purposes in the game. They can be edited and customized by the user with any
- ascii text editor. If you add / remove lines you should modify the index (the
- first line) accordingly. If you set an invalid index or remove the buffer line
- weird messages and other things can appear, and you can crash the game. Please
- see sample.txt before you try modifying the files.
- The a_*.txt and w_*.txt are used when the game generates a random artifact.
- However, instead of picking a name from the appropriate file, the game may
- form a new name from syllables[].
-
- The files in this directory:
-
- A_CURSED TXT Possible names for randomly generated cursed armour artifacts
- A_HIGH TXT Possible names for randomly generated 'powerful' armour artifacts
- A_LOW TXT Possible names for randomly generated 'weak' armour artifacts
- A_MED TXT Possible names for randomly generated 'medium' armour artifacts
- BRAVADO TXT Possible lines for speaking uniques
- CHAINSWD TXT Possible noise for the Chainsword
- CRIME TXT Possible crimes that speaking uniques may have committed
- DEAD TXT The tombstone picture (the death screen)
- DEATH TXT Possible 'last words' when the player dies
- ERROR TXT Possible random error messages (instead of "Type ? for help")
- MONDEATH TXT Possible 'last words' for speaking uniques
- MONFEAR TXT Possible lines for scared speaking uniques
- NEWS TXT The game intro screen
- README! You are reading this file right now
- RUMORS TXT Possible rumours (for scrolls or rumour and shopkeepers)
- SAMPLE TXT A sample file for the random line selecting function
- SILLY TXT Silly monster names for hallucination
- W_CURSED TXT Possible names for randomly generated cursed weapon artifacts
- W_HIGH TXT Possible names for randomly generated 'powerful' weapon artifacts
- W_LOW TXT Possible names for randomly generated 'weak' weapon artifacts
- W_MED TXT Possible names for randomly generated 'medium' weapon artifacts
-